Set the pump as the default shotgun in the team settings and inventory device. Then place down one item granter with a tac inside, and change the settings so that it will grant the tac to the triggering player when receiving from channel 1. Also set it so that any items that are dropped inside the mutator zone will be deleted immediately so that there are no pumps randomly sitting throughout the map. Change the settings of the mutator zone so that when a player emotes, it transmits onto channel 1. Place a mutator zone in the middle of the boxfight and make the size of it large enough to cover the entire box fight play area. Here is another method I know that has the same effect but is even easier to set up and is cooler too (in my opinion). ![]() Make sure to use different channels for each rift! ![]() Repeat these steps 16 times for all 16 players (or however many max players you will have on your map). Now, when a player enters the rifts, they will get either a pump or a tac. ![]() Put a tac into one and a pump into the other, and set one to grant the item to the triggering player when receiving from channel 1, and set the other one to grant its item to the triggering player when receiving from channel two. Set one of the rifts settings to transmit to channel 1 when someone enters it, and set the other rift to transmit on channel two when they enter it.
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